Sprite Functions

 

\Standard
With the sprite engine you can draw on the texture using an image which was set as source. The drawing angle can be defined with the direction parameter. Just define a rectangle and you will instantly see the maximum possible area where the sprite can be drawn within this rectangle.

Use the MIP filter setting if the sprite is greater than the drawing area. Any pixel darker than the transparency value will not be drawn.

Solid
Here the sprite is drawn on top of the texture.
If you set the opacity value to lower than 100 the sprite will blend with the texture.

Shadow
Shadow is like solid, but also drops a shadow of the sprite onto the texture.

Opacity
This functions also blends the sprite with the background, but the valence is proportional to the sprite's brightness here.


\Repeat
These functions not only draw a single sprite, but perform the solid sprite functions several times in a row. The number of drawn sprites can be set by the repetitions parameter. You have the following possibilities :

Horizontal
The sprites will be drawn in a horizontal row from left to right, at the currently set angle.

Vertical
Here the sprites are drawn in a vertical row from top to bottom, also angle-dependent.